forked from Github_Repos/cvw
Merge pull request #25 from ross144/main
Moved ebufsmarb into its own module.
This commit is contained in:
commit
1ca3e43637
@ -40,6 +40,6 @@ Create pull request
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6. Wait for pull request to be approved, rejected, or needs changes.
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6. Wait for pull request to be approved, rejected, or needs changes.
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7. Finish by fetching the upstream and pushing back to your fork.
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7. Finish by fetching the upstream and pushing back to your fork.
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1. git fetch upstream
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1. git fetch upstream
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2. git merge upstream/main
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2. git merge upstream/main # sync your clone with the upstream
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3. git push
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3. git push # sync your fork with the upstream and clone
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@ -66,8 +66,6 @@ module ebu (
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output logic HMASTLOCK // AHB master lock. Wally does not use
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output logic HMASTLOCK // AHB master lock. Wally does not use
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);
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);
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typedef enum logic [1:0] {IDLE, ARBITRATE} statetype;
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statetype CurrState, NextState;
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logic LSUDisable;
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logic LSUDisable;
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logic LSUSelect;
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logic LSUSelect;
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@ -75,7 +73,6 @@ module ebu (
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logic IFURestore;
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logic IFURestore;
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logic IFUDisable;
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logic IFUDisable;
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logic IFUSelect;
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logic IFUSelect;
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logic both; // Both the LSU and IFU request at the same time
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logic [`PA_BITS-1:0] IFUHADDROut;
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logic [`PA_BITS-1:0] IFUHADDROut;
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logic [1:0] IFUHTRANSOut;
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logic [1:0] IFUHTRANSOut;
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@ -92,12 +89,6 @@ module ebu (
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logic IFUReq;
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logic IFUReq;
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logic LSUReq;
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logic LSUReq;
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logic BeatCntEn;
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logic [4-1:0] NextBeatCount, BeatCount; // Position within a burst transfer
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logic FinalBeat, FinalBeatD; // Indicates the last beat of a burst
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logic CntReset;
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logic [3:0] Threshold; // Number of beats derived from HBURST
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logic IFUReqD; // 1 cycle delayed IFU request. Part of arbitration
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assign HCLK = clk;
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assign HCLK = clk;
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@ -137,66 +128,9 @@ module ebu (
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assign HWSTRB = LSUHWSTRB;
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assign HWSTRB = LSUHWSTRB;
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// HRDATA is sent to all controllers at the core level.
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// HRDATA is sent to all controllers at the core level.
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ebufsmarb ebufsmarb(.HCLK, .HRESETn, .HBURST, .HREADY, .LSUReq, .IFUReq, .IFUSave,
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////////////////////////////////////////////////////////////////////////////////////////////////////
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.IFURestore, .IFUDisable, .IFUSelect, .LSUDisable, .LSUSelect);
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// Aribtration scheme
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// FSM decides if arbitration needed. Arbitration is held until the last beat of
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// a burst is completed.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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assign both = LSUReq & IFUReq;
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flopenl #(.TYPE(statetype)) busreg(HCLK, ~HRESETn, 1'b1, NextState, IDLE, CurrState);
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always_comb
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case (CurrState)
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IDLE: if (both) NextState = ARBITRATE;
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else NextState = IDLE;
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ARBITRATE: if (HREADY & FinalBeatD & ~(LSUReq & IFUReq)) NextState = IDLE;
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else NextState = ARBITRATE;
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default: NextState = IDLE;
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endcase
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// basic arb always selects LSU when both
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// replace this block for more sophisticated arbitration as needed.
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// Controller 0 (IFU)
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assign IFUSave = CurrState == IDLE & both;
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assign IFURestore = CurrState == ARBITRATE;
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assign IFUDisable = CurrState == ARBITRATE;
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assign IFUSelect = (NextState == ARBITRATE) ? 1'b0 : IFUReq;
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// Controller 1 (LSU)
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// When both the IFU and LSU request at the same time, the FSM will go into the arbitrate state.
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// Once the LSU request is done the fsm returns to IDLE. To prevent the LSU from regaining
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// priority and re issuing the same memroy operation, the delayed IFUReqD squashes the LSU request.
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// This is necessary because the pipeline is stalled for the entire duration of both transactions,
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// and the LSU memory request will stil be active.
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flopr #(1) ifureqreg(clk, ~HRESETn, IFUReq, IFUReqD);
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assign LSUDisable = CurrState == ARBITRATE ? 1'b0 : (IFUReqD & ~(HREADY & FinalBeatD));
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assign LSUSelect = NextState == ARBITRATE ? 1'b1: LSUReq;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Burst mode logic
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////////////////////////////////////////////////////////////////////////////////////////////////////
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flopenr #(4) BeatCountReg(HCLK, ~HRESETn | CntReset | FinalBeat, BeatCntEn, NextBeatCount, BeatCount);
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assign NextBeatCount = BeatCount + 1'b1;
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assign CntReset = NextState == IDLE;
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assign FinalBeat = (BeatCount == Threshold); // Detect when we are waiting on the final access.
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assign BeatCntEn = (NextState == ARBITRATE & HREADY);
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// Used to store data from data phase of AHB.
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flopenr #(1) FinalBeatReg(HCLK, ~HRESETn | CntReset, BeatCntEn, FinalBeat, FinalBeatD);
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// unlike the bus fsm in lsu/ifu, we need to derive the number of beats from HBURST.
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always_comb begin
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case(HBURST)
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0: Threshold = 4'b0000;
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3: Threshold = 4'b0011; // INCR4
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5: Threshold = 4'b0111; // INCR8
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7: Threshold = 4'b1111; // INCR16
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default: Threshold = 4'b0000; // INCR without end.
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endcase
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end
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endmodule
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endmodule
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121
pipelined/src/ebu/ebuarbfsm.sv
Normal file
121
pipelined/src/ebu/ebuarbfsm.sv
Normal file
@ -0,0 +1,121 @@
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///////////////////////////////////////////
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// ebufsmarb
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//
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// Written: Ross Thompson ross1728@gmail.com
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// Created: 23 January 2023
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// Modified: 23 January 2023
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//
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// Purpose: Arbitrates requests from instruction and data streams
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// LSU has priority.
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//
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// Documentation: RISC-V System on Chip Design Chapter 6 (Figures 6.25 and 6.26)
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//
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// A component of the CORE-V-WALLY configurable RISC-V project.
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//
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// Copyright (C) 2021-23 Harvey Mudd College & Oklahoma State University
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//
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// SPDX-License-Identifier: Apache-2.0 WITH SHL-2.1
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//
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// Licensed under the Solderpad Hardware License v 2.1 (the “License”); you may not use this file
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// except in compliance with the License, or, at your option, the Apache License version 2.0. You
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// may obtain a copy of the License at
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//
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// https://solderpad.org/licenses/SHL-2.1/
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//
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// Unless required by applicable law or agreed to in writing, any work distributed under the
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// License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
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// either express or implied. See the License for the specific language governing permissions
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// and limitations under the License.
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////////////////////////////////////////////////////////////////////////////////////////////////
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`include "wally-config.vh"
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module ebufsmarb (
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input logic HCLK,
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input logic HRESETn,
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input logic [2:0] HBURST,
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// AHB burst length
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input logic HREADY,
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input logic LSUReq,
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input logic IFUReq,
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output logic IFUSave,
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output logic IFURestore,
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output logic IFUDisable,
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output logic IFUSelect,
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output logic LSUDisable,
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output logic LSUSelect);
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typedef enum logic [1:0] {IDLE, ARBITRATE} statetype;
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statetype CurrState, NextState;
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logic both; // Both the LSU and IFU request at the same time
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logic IFUReqD; // 1 cycle delayed IFU request. Part of arbitration
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logic FinalBeat, FinalBeatD; // Indicates the last beat of a burst
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logic BeatCntEn;
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logic [4-1:0] NextBeatCount, BeatCount; // Position within a burst transfer
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logic CntReset;
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logic [3:0] Threshold; // Number of beats derived from HBURST
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Aribtration scheme
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// FSM decides if arbitration needed. Arbitration is held until the last beat of
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// a burst is completed.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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assign both = LSUReq & IFUReq;
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flopenl #(.TYPE(statetype)) busreg(HCLK, ~HRESETn, 1'b1, NextState, IDLE, CurrState);
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always_comb
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case (CurrState)
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IDLE: if (both) NextState = ARBITRATE;
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else NextState = IDLE;
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ARBITRATE: if (HREADY & FinalBeatD & ~(LSUReq & IFUReq)) NextState = IDLE;
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else NextState = ARBITRATE;
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default: NextState = IDLE;
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endcase
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// basic arb always selects LSU when both
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// replace this block for more sophisticated arbitration as needed.
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// Controller 0 (IFU)
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assign IFUSave = CurrState == IDLE & both;
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assign IFURestore = CurrState == ARBITRATE;
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assign IFUDisable = CurrState == ARBITRATE;
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assign IFUSelect = (NextState == ARBITRATE) ? 1'b0 : IFUReq;
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// Controller 1 (LSU)
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// When both the IFU and LSU request at the same time, the FSM will go into the arbitrate state.
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// Once the LSU request is done the fsm returns to IDLE. To prevent the LSU from regaining
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// priority and re issuing the same memroy operation, the delayed IFUReqD squashes the LSU request.
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// This is necessary because the pipeline is stalled for the entire duration of both transactions,
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// and the LSU memory request will stil be active.
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flopr #(1) ifureqreg(HCLK, ~HRESETn, IFUReq, IFUReqD);
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assign LSUDisable = CurrState == ARBITRATE ? 1'b0 : (IFUReqD & ~(HREADY & FinalBeatD));
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assign LSUSelect = NextState == ARBITRATE ? 1'b1: LSUReq;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Burst mode logic
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////////////////////////////////////////////////////////////////////////////////////////////////////
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flopenr #(4) BeatCountReg(HCLK, ~HRESETn | CntReset | FinalBeat, BeatCntEn, NextBeatCount, BeatCount);
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assign NextBeatCount = BeatCount + 1'b1;
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assign CntReset = NextState == IDLE;
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assign FinalBeat = (BeatCount == Threshold); // Detect when we are waiting on the final access.
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assign BeatCntEn = (NextState == ARBITRATE & HREADY);
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// Used to store data from data phase of AHB.
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flopenr #(1) FinalBeatReg(HCLK, ~HRESETn | CntReset, BeatCntEn, FinalBeat, FinalBeatD);
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// unlike the bus fsm in lsu/ifu, we need to derive the number of beats from HBURST.
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always_comb begin
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case(HBURST)
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0: Threshold = 4'b0000;
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3: Threshold = 4'b0011; // INCR4
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5: Threshold = 4'b0111; // INCR8
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7: Threshold = 4'b1111; // INCR16
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default: Threshold = 4'b0000; // INCR without end.
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endcase
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end
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endmodule
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