forked from Github_Repos/cvw
Started fdivsqrtpreproc flow organization
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@ -1,10 +1,10 @@
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///////////////////////////////////////////
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// fdivsqrt.sv
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// fdivsqrtcycles.sv
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//
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// Written: David_Harris@hmc.edu, me@KatherineParry.com, cturek@hmc.edu, amaiuolo@hmc.edu
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// Modified: 18 April 2022
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//
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// Purpose: Combined Divide and Square Root Floating Point and Integer Unit
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// Purpose: Determine number of cycles for divsqrt
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//
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// Documentation: RISC-V System on Chip Design Chapter 13
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//
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@ -63,6 +63,10 @@ module fdivsqrtpreproc (
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logic AsE, BsE; // Signs of integer inputs
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logic [`XLEN-1:0] AE; // input A after W64 adjustment
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//////////////////////////////////////////////////////
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// Integer Preprocessing
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//////////////////////////////////////////////////////
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if (`IDIV_ON_FPU) begin:intpreproc // Int Supported
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logic [`XLEN-1:0] BE, PosA, PosB;
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@ -90,13 +94,17 @@ module fdivsqrtpreproc (
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// Select integer or floating point inputs
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mux2 #(`DIVb) ifxmux({Xm, {(`DIVb-`NF-1){1'b0}}}, {PosA, {(`DIVb-`XLEN){1'b0}}}, IntDivE, IFX);
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mux2 #(`DIVb) ifdmux({Ym, {(`DIVb-`NF-1){1'b0}}}, {PosB, {(`DIVb-`XLEN){1'b0}}}, IntDivE, IFD);
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mux2 #(1) numzmux(XZeroE, AZeroE, IntDivE, NumerZeroE);
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end else begin // Int not supported
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assign IFX = {Xm, {(`DIVb-`NF-1){1'b0}}};
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assign IFD = {Ym, {(`DIVb-`NF-1){1'b0}}};
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assign NumerZeroE = XZeroE;
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end
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//////////////////////////////////////////////////////
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// Integer & FP leading zero and normalization shift
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//////////////////////////////////////////////////////
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// count leading zeros for Subnorm FP and to normalize integer inputs
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lzc #(`DIVb) lzcX (IFX, ell);
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lzc #(`DIVb) lzcY (IFD, mE);
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@ -105,17 +113,10 @@ module fdivsqrtpreproc (
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assign XPreproc = (IFX << ell) << 1;
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assign DPreproc = (IFD << mE) << 1;
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// append leading 1 (for nonzero inputs)
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// shift square root to be in range [1/4, 1)
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// Normalized numbers are shifted right by 1 if the exponent is odd
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// Denormalized numbers have Xe = 0 and an unbiased exponent of 1-BIAS. They are shifted right if the number of leading zeros is odd.
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mux2 #(`DIVb+1) sqrtxmux({~XZeroE, XPreproc}, {1'b0, ~XZeroE, XPreproc[`DIVb-1:1]}, (Xe[0] ^ ell[0]), PreSqrtX);
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assign DivX = {3'b000, ~NumerZeroE, XPreproc};
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//////////////////////////////////////////////////////
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// Integer Right Shift to digit boundary
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//////////////////////////////////////////////////////
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// Divisior register
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flopen #(`DIVb+4) dreg(clk, IFDivStartE, {4'b0001, DPreproc}, D);
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// ***CT: factor out fdivsqrtcycles
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if (`IDIV_ON_FPU) begin:intrightshift // Int Supported
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logic [`DIVBLEN:0] ZeroDiff, p;
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logic ALTBE;
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@ -146,11 +147,6 @@ module fdivsqrtpreproc (
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assign DivXShifted = DivX;
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end
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/* verilator lint_on WIDTH */
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// Selet integer or floating-point operands
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mux2 #(1) numzmux(XZeroE, AZeroE, IntDivE, NumerZeroE);
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mux2 #(`DIVb+4) xmux(PreShiftX, DivXShifted, IntDivE, X);
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// pipeline registers
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flopen #(1) mdureg(clk, IFDivStartE, IntDivE, IntDivM);
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flopen #(1) altbreg(clk, IFDivStartE, ALTBE, ALTBM);
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@ -163,14 +159,39 @@ module fdivsqrtpreproc (
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if (`XLEN==64)
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flopen #(1) w64reg(clk, IFDivStartE, W64E, W64M);
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end else begin
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assign NumerZeroE = XZeroE;
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assign X = PreShiftX;
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assign ISpecialCaseE = 0;
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end
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//////////////////////////////////////////////////////
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// Floating-Point Preprocessing
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// append leading 1 (for nonzero inputs)
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// shift square root to be in range [1/4, 1)
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// Normalized numbers are shifted right by 1 if the exponent is odd
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// Denormalized numbers have Xe = 0 and an unbiased exponent of 1-BIAS. They are shifted right if the number of leading zeros is odd.
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//////////////////////////////////////////////////////
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mux2 #(`DIVb+1) sqrtxmux({~XZeroE, XPreproc}, {1'b0, ~XZeroE, XPreproc[`DIVb-1:1]}, (Xe[0] ^ ell[0]), PreSqrtX);
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assign DivX = {3'b000, ~NumerZeroE, XPreproc};
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// Sqrt is initialized on step one as R(X-1), so depends on Radix
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if (`RADIX == 2) assign SqrtX = {3'b111, PreSqrtX};
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else assign SqrtX = {2'b11, PreSqrtX, 1'b0};
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mux2 #(`DIVb+4) prexmux(DivX, SqrtX, SqrtE, PreShiftX);
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//////////////////////////////////////////////////////
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// Selet integer or floating-point operands
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//////////////////////////////////////////////////////
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mux2 #(`DIVb+4) xmux(PreShiftX, DivXShifted, IntDivE, X);
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// Divisior register
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flopen #(`DIVb+4) dreg(clk, IFDivStartE, {4'b0001, DPreproc}, D);
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// Floating-point exponent
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fdivsqrtexpcalc expcalc(.Fmt(FmtE), .Xe, .Ye, .Sqrt(SqrtE), .XZero(XZeroE), .ell, .m(mE), .Qe(QeE));
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