The valid and dirty bits match the SRAM implementation now.

This commit is contained in:
Ross Thompson 2022-09-22 16:09:09 -05:00
parent 29087812e1
commit 8a6ca027c2

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@ -70,11 +70,7 @@ module cacheway #(parameter NUMLINES=512, parameter LINELEN = 256, TAGLEN = 26,
logic Dirty;
logic SelData;
logic SelTag;
logic [$clog2(NUMLINES)-1:0] RAdrD;
logic [2**LOGWPL-1:0] MemPAdrDecoded;
logic SelectedWriteWordEn;
// logic [WORDSPERLINE-1:0] SelectedWriteWordEn;
// logic [(`XLEN-1)/8:0] FinalByteMask;
logic SelectedWriteWordEn;
logic [LINELEN/8-1:0] FinalByteMask;
/////////////////////////////////////////////////////////////////////////////////////////////
@ -113,7 +109,6 @@ module cacheway #(parameter NUMLINES=512, parameter LINELEN = 256, TAGLEN = 26,
sram1p1rw #(.DEPTH(NUMLINES), .WIDTH(SRAMLEN)) CacheDataMem(.clk, .ce, .addr(RAdr),
.dout(ReadDataLine[SRAMLEN*(words+1)-1:SRAMLEN*words]),
.din(CacheWriteData[SRAMLEN*(words+1)-1:SRAMLEN*words]),
//.WriteEnable(1'b1), .ByteMask(SRAMLineByteMask[SRAMLENINBYTES*(words+1)-1:SRAMLENINBYTES*words]));
.we(SelectedWriteWordEn), .bwe(FinalByteMask[SRAMLENINBYTES*(words+1)-1:SRAMLENINBYTES*words]));
end
@ -127,12 +122,11 @@ module cacheway #(parameter NUMLINES=512, parameter LINELEN = 256, TAGLEN = 26,
always_ff @(posedge clk) begin // Valid bit array,
if (reset | Invalidate) ValidBits <= #1 '0;
else if (ce & SetValidWay) ValidBits[RAdr] <= #1 1'b1;
else if (ce & ClearValidWay) ValidBits[RAdr] <= #1 1'b0;
if(ce) Valid <= #1 ValidBits[RAdr];
end
flopen #($clog2(NUMLINES)) RAdrDelayReg(clk, ce, RAdr, RAdrD);
//assign Valid = ValidBits[RAdrD];
if(ce) begin Valid <= #1 ValidBits[RAdr];
if (SetValidWay) ValidBits[RAdr] <= #1 1'b1;
else if (ClearValidWay) ValidBits[RAdr] <= #1 1'b0;
end
end
/////////////////////////////////////////////////////////////////////////////////////////////
// Dirty Bits
@ -142,11 +136,12 @@ module cacheway #(parameter NUMLINES=512, parameter LINELEN = 256, TAGLEN = 26,
if (DIRTY_BITS) begin:dirty
always_ff @(posedge clk) begin
if (reset) DirtyBits <= #1 {NUMLINES{1'b0}};
else if (ce & SetDirtyWay) DirtyBits[RAdr] <= #1 1'b1;
else if (ce & ClearDirtyWay) DirtyBits[RAdr] <= #1 1'b0;
if(ce) Dirty <= #1 DirtyBits[RAdr];
if(ce) begin
Dirty <= #1 DirtyBits[RAdr];
if (SetDirtyWay) DirtyBits[RAdr] <= #1 1'b1;
else if (ClearDirtyWay) DirtyBits[RAdr] <= #1 1'b0;
end
end
// assign Dirty = DirtyBits[RAdrD];
end else assign Dirty = 1'b0;
endmodule