code_snippets/c_projects/tiktaktoe/src/gamelogic.c
xavi 447fe75713 seperated .c and .h file for game logic
TODO: implement ncurses things
2026-01-05 09:34:31 -08:00

113 lines
1.8 KiB
C

#include "gamelogic.h"
void print_boardstate(){
for( int y = 0; y < ROWS; y++ ){
for( int x = 0; x < COLS; x++ ){
printf("|%c|",
(boardstate[COLS*y + x] == X) ? 'X' :
(boardstate[COLS*y + x] == O) ? 'O' : '_');
}
printf("\n");
}
}
void init_gamestate(){
// init cursor pos to 0,0
cpos = (position_t){0,0};
currturn = X_TURN;
round_counter = 0;
for( int i = 0; i < TOTAL_SQUARES; i++ ){
boardstate[i] = OPEN;
}
}
int is_game_over(){
for (int i = 0; i < ROWS + COLS + DIAGS; i++){
if ( pts[i] == N ){
printf("X won\n");
return 1;
}else if ( pts[i] == -N ){
printf("O won\n");
return 1;
}
}
if (round_counter == TOTAL_SQUARES){
printf("Stalemate\n");
return 1;
}
return 0;
}
void add_point(){
int val = (currturn == X_TURN) ? 1 : -1;
pts[cpos.row] += val;
pts[ROWS + cpos.col] += val;
if ( cpos.row == cpos.col){
pts[ROWS + COLS + 0] += val;
}
if( (cpos.row + cpos.col) == (N - 1)){
pts[ROWS + COLS + 1] += val;
}
}
void update_boardstate(){
int idx = COLS * cpos.row + cpos.col;
if(boardstate[idx] == OPEN){
if(currturn == X_TURN){
boardstate[idx] = X;
}
else if(currturn == O_TURN){
boardstate[idx] = O;
}
add_point();
round_counter++;
currturn = !currturn;
}
print_boardstate();
}
void update_gamestate(char input){
switch(input){
case('w'):
if(cpos.row > 0){
cpos.row--;
}
break;
case('s'):
if(cpos.row < (ROWS - 1)){
cpos.row++;
}
break;
case('a'):
if(cpos.col > 0){
cpos.col--;
}
break;
case('d'):
if(cpos.col < (COLS - 1)){
cpos.col++;
}
break;
case('e'):
update_boardstate();
break;
}
printf("cpos.row = %d, cpos.col = %d,", cpos.row, cpos.col);
printf(" Turn: %d\n", currturn);
}
void main_loop(){
int input = 0;
while(1){
while((input = getchar()) == '\n');
update_gamestate(input);
if (is_game_over()) break;
}
}