#ifndef TIKTAKTOE_H #define TIKTAKTOE_H #include #include #define GRIDSIZE 3 #define HEADERSIZE 5 #define FOOTERSIZE 5 extern const char game_end; typedef struct w_data_t{ WINDOW *w_ptr; int height; int width; }w_data_t; // gamelogic int start_tiktaktoe(void); void get_input(w_data_t *board); // render void init_windows(w_data_t *board, w_data_t *header, w_data_t *footer); void create_grid(w_data_t *currwin); void draw_board(w_data_t *board, w_data_t *header, w_data_t *footer); #endif