#ifndef GAMELOGIC_H #define GAMELOGIC_H #include #include #include #define N 3 #define ROWS N #define COLS N #define DIAGS 2 #define TOTAL_SQUARES ROWS*COLS #define DOF 2 typedef enum{OPEN, X, O} squarestate; enum turn {X_TURN, O_TURN}; typedef struct position_t{ uint8_t row; uint8_t col; }position_t; void print_boardstate(); void init_gamestate(); int is_game_over(); void add_point(); void update_boardstate(); void update_gamestate(char input); void main_loop(); #endif