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			97 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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/*============================================================================
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This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic
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Package, Release 3e, by John R. Hauser.
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Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017 The Regents of the
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University of California.  All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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 1. Redistributions of source code must retain the above copyright notice,
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    this list of conditions, and the following disclaimer.
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 2. Redistributions in binary form must reproduce the above copyright notice,
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    this list of conditions, and the following disclaimer in the documentation
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    and/or other materials provided with the distribution.
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 3. Neither the name of the University nor the names of its contributors may
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    be used to endorse or promote products derived from this software without
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    specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
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DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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=============================================================================*/
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#include <stdbool.h>
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#include <stdint.h>
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#include "platform.h"
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#include "internals.h"
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#include "specialize.h"
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#include "softfloat.h"
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uint_fast64_t
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 f128_to_ui64( float128_t a, uint_fast8_t roundingMode, bool exact )
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{
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    union ui128_f128 uA;
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    uint_fast64_t uiA64, uiA0;
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    bool sign;
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    int_fast32_t exp;
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    uint_fast64_t sig64, sig0;
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    int_fast32_t shiftDist;
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    struct uint128 sig128;
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    struct uint64_extra sigExtra;
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    /*------------------------------------------------------------------------
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    *------------------------------------------------------------------------*/
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    uA.f = a;
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    uiA64 = uA.ui.v64;
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    uiA0  = uA.ui.v0;
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    sign  = signF128UI64( uiA64 );
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    exp   = expF128UI64( uiA64 );
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    sig64 = fracF128UI64( uiA64 );
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    sig0  = uiA0;
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    /*------------------------------------------------------------------------
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    *------------------------------------------------------------------------*/
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    shiftDist = 0x402F - exp;
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    if ( shiftDist <= 0 ) {
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        /*--------------------------------------------------------------------
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        *--------------------------------------------------------------------*/
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        if ( shiftDist < -15 ) {
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            softfloat_raiseFlags( softfloat_flag_invalid );
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            return
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                (exp == 0x7FFF) && (sig64 | sig0) ? ui64_fromNaN
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                    : sign ? ui64_fromNegOverflow : ui64_fromPosOverflow;
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        }
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        /*--------------------------------------------------------------------
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        *--------------------------------------------------------------------*/
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        sig64 |= UINT64_C( 0x0001000000000000 );
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        if ( shiftDist ) {
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            sig128 = softfloat_shortShiftLeft128( sig64, sig0, -shiftDist );
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            sig64 = sig128.v64;
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            sig0  = sig128.v0;
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        }
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    } else {
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        /*--------------------------------------------------------------------
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        *--------------------------------------------------------------------*/
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        if ( exp ) sig64 |= UINT64_C( 0x0001000000000000 );
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        sigExtra = softfloat_shiftRightJam64Extra( sig64, sig0, shiftDist );
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        sig64 = sigExtra.v;
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        sig0  = sigExtra.extra;
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    }
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    return softfloat_roundToUI64( sign, sig64, sig0, roundingMode, exact );
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}
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