// softfloat_demo.c // David_Harris@hmc.edu 27 February 2022 // // Demonstrate using SoftFloat do compute a floating-point, then print results #include #include #include "softfloat.h" #include "softfloat_types.h" typedef union sp { uint32_t v; float f; } sp; void printF32 (char *msg, float32_t f) { sp conv; int i, j; conv.v = f.v; // use union to convert between hexadecimal and floating-point views printf("%s: ", msg); // print out nicely printf("0x%04x_%04x = %g\n", (conv.v >> 16),(conv.v & 0xFFFF), conv.f); } void printFlags(void) { int NX = softfloat_exceptionFlags % 2; int UF = (softfloat_exceptionFlags >> 1) % 2; int OF = (softfloat_exceptionFlags >> 2) % 2; int DZ = (softfloat_exceptionFlags >> 3) % 2; int NV = (softfloat_exceptionFlags >> 4) % 2; printf ("Flags: Inexact %d Underflow %d Overflow %d DivideZero %d Invalid %d\n", NX, UF, OF, DZ, NV); } void softfloatInit(void) { // rounding modes: RNE: softfloat_round_near_even // RZ: softfloat_round_minMag // RP: softfloat_round_max // RM: softfloat_round_min softfloat_roundingMode = softfloat_round_near_even; softfloat_exceptionFlags = 0; // clear exceptions softfloat_detectTininess = softfloat_tininess_afterRounding; // RISC-V behavior for tininess } int main() { float32_t x, y, z, r; x.v = 0x3fc00000; y.v = 0x3fc00000; z.v = 0x00000001; softfloatInit(); r = f32_mulAdd(x, y, z); printF32("X", x); printF32("Y", y); printF32("Z", z); printF32("result = X*Y+Z", r); printFlags(); }