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https://github.com/openhwgroup/cvw
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WIP: initial fetchbuff implementation
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47
src/ifu/fetchbuffer.sv
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47
src/ifu/fetchbuffer.sv
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@ -0,0 +1,47 @@
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module fetchbuffer
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import cvw::*;
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#(
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parameter cvw_t P
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) (
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input logic clk, reset,
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input logic StallD, flush,
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input logic [31:0] writeData,
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output logic [31:0] readData,
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output logic StallF
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);
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localparam [31:0] nop = 32'h00000013;
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logic [31:0] readf0, readf1, readf2, readMuxed;
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logic [2:0] readPtr, writePtr;
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logic empty, full;
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assign empty = |(readPtr & writePtr); // Bitwise and the read&write ptr, and or the bits of the result together
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assign full = |({writePtr[1:0], writePtr[2]} & readPtr); // Same as above but left rotate writePtr to "add 1"
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assign StallF = full;
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// will go in a generate block once this is parameterized
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flopenr f0 (.clk, .reset(reset | flush), .en(writePtr[0]), .d(writeData), .q(readf0));
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flopenr f1 (.clk, .reset(reset | flush), .en(writePtr[1]), .d(writeData), .q(readf1));
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flopenr f2 (.clk, .reset(reset | flush), .en(writePtr[2]), .d(writeData), .q(readf2));
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always_comb begin : readMuxes
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// Mux read data from the three registers
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case (readPtr)
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3'b001: readMuxed = readf0;
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3'b010: readMuxed = readf1;
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3'b001: readMuxed = readf2;
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default: readMuxed = nop; // just in case?
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endcase
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// issue nop when appropriate
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readData = empty ? nop : readMuxed;
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end
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always_ff @(posedge clk) begin : shiftRegister
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if (reset) begin
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writePtr <= 3'b001;
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readPtr <= 3'b001;
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end else begin
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writePtr <= ~full ? {writePtr[1:0], writePtr[2]} : writePtr;
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readPtr <= ~(StallD | empty) ? {readPtr[1:0], readPtr[2]} : readPtr;
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end
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end
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endmodule
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@ -301,7 +301,9 @@ module ifu import cvw::*; #(parameter cvw_t P) (
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assign IFUStallF = IFUCacheBusStallF | SelSpillNextF;
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assign GatedStallD = StallD & ~SelSpillNextF;
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flopenl #(32) AlignedInstrRawDFlop(clk, reset | FlushD, ~StallD, PostSpillInstrRawF, nop, InstrRawD);
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// flopenl #(32) AlignedInstrRawDFlop(clk, reset | FlushD, ~StallD, PostSpillInstrRawF, nop, InstrRawD);
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// TODO: Test this?!?!?!
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fetchbuffer #(P) fetchbuff(.clk, .reset, .StallD, .flush(FlushD), .writeData(PostSpillInstrRawF), .readData(InstrRawD), .StallF) // Figure out what TODO with StallF
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////////////////////////////////////////////////////////////////////////////////////////////////
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// PCNextF logic
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