Improved instruction decoding for illegal floating-point loads/stores and fences

This commit is contained in:
David Harris 2023-07-01 22:48:04 -07:00
parent a8cdcaa26b
commit d930be332e
2 changed files with 16 additions and 6 deletions

View File

@ -101,13 +101,13 @@ module fctrl import cvw::*; #(parameter cvw_t P) (
/* verilator lint_off CASEINCOMPLETE */ // default value above has priority so no other default needed
case(OpD)
7'b0000111: case(Funct3D)
3'b010: ControlsD = `FCTRLW'b1_0_10_00_0xx_0_0_0; // flw
3'b010: ControlsD = `FCTRLW'b1_0_10_00_0xx_0_0_0; // flw
3'b011: if (P.D_SUPPORTED) ControlsD = `FCTRLW'b1_0_10_00_0xx_0_0_0; // fld
3'b100: if (P.Q_SUPPORTED) ControlsD = `FCTRLW'b1_0_10_00_0xx_0_0_0; // flq
3'b001: if (P.ZFH_SUPPORTED) ControlsD = `FCTRLW'b1_0_10_00_0xx_0_0_0; // flh
endcase
7'b0100111: case(Funct3D)
3'b010: ControlsD = `FCTRLW'b0_0_10_00_0xx_0_0_0; // fsw
3'b010: ControlsD = `FCTRLW'b0_0_10_00_0xx_0_0_0; // fsw
3'b011: if (P.D_SUPPORTED) ControlsD = `FCTRLW'b0_0_10_00_0xx_0_0_0; // fsd
3'b100: if (P.Q_SUPPORTED) ControlsD = `FCTRLW'b0_0_10_00_0xx_0_0_0; // fsq
3'b001: if (P.ZFH_SUPPORTED) ControlsD = `FCTRLW'b0_0_10_00_0xx_0_0_0; // fsh

View File

@ -126,7 +126,9 @@ module controller import cvw::*; #(parameter cvw_t P) (
logic [2:0] ZBBSelectD; // ZBB Mux Select Signal
logic IFunctD, RFunctD, MFunctD; // Detect I, R, and M-type RV32IM/Rv64IM instructions
logic LFunctD, SFunctD, BFunctD; // Detect load, store, branch instructions
logic FLSFunctD; // Detect floating-point loads and stores
logic JFunctD; // detect jalr instruction
logic FenceFunctD; // Detect fence instruction
logic FenceM; // Fence.I or sfence.VMA instruction in memory stage
logic [2:0] ALUSelectD; // ALU Output selection mux control
logic IWValidFunct3D; // Detects if Funct3 is valid for IW instructions
@ -156,6 +158,9 @@ module controller import cvw::*; #(parameter cvw_t P) (
assign MFunctD = (Funct7D == 7'b0000001) & (P.M_SUPPORTED | (P.ZMMUL_SUPPORTED & ~Funct3D[2])); // muldiv
assign LFunctD = Funct3D == 3'b000 | Funct3D == 3'b001 | Funct3D == 3'b010 | Funct3D == 3'b100 | Funct3D == 3'b101 |
((P.XLEN == 64) & (Funct3D == 3'b011 | Funct3D == 3'b110));
assign FLSFunctD = (Funct3D == 3'b010 & P.F_SUPPORTED) | (Funct3D == 3'b011 & P.D_SUPPORTED) |
(Funct3D == 3'b100 & P.Q_SUPPORTED) | (Funct3D == 3'b001 & P.ZFH_SUPPORTED);
assign FenceFunctD = (Funct3D == 3'b000) | (P.ZIFENCEI_SUPPORTED & Funct3D == 3'b001);
assign SFunctD = Funct3D == 3'b000 | Funct3D == 3'b001 | Funct3D == 3'b010 |
((P.XLEN == 64) & (Funct3D == 3'b011));
assign BFunctD = (Funct3D[2:1] != 2'b01); // legal branches
@ -166,6 +171,8 @@ module controller import cvw::*; #(parameter cvw_t P) (
assign RFunctD = ~Funct7D[0]; // Not a multiply
assign MFunctD = Funct7D[0] & (P.M_SUPPORTED | (P.ZMMUL_SUPPORTED & ~Funct3D[2])); // muldiv
assign LFunctD = 1; // don't bother to check Funct3 for loads
assign FLSFunctD = 1; // don't bother to check Func3 for floating-point loads/stores
assign FenceFunctD = 1; // don't bother to check fields for fences
assign SFunctD = 1; // don't bother to check Funct3 for stores
assign BFunctD = 1; // don't bother to check Funct3 for branches
assign JFunctD = 1; // don't bother to check Funct3 for jumps
@ -178,13 +185,16 @@ module controller import cvw::*; #(parameter cvw_t P) (
ControlsD = `CTRLW'b0_000_00_00_000_0_0_0_0_0_0_0_0_0_00_1; // default: Illegal instruction
case(OpD)
// RegWrite_ImmSrc_ALUSrc_MemRW_ResultSrc_Branch_ALUOp_Jump_ALUResultSrc_W64_CSRRead_Privileged_Fence_MDU_Atomic_Illegal
7'b0000011: if (LFunctD)
7'b0000011: if (LFunctD)
ControlsD = `CTRLW'b1_000_01_10_001_0_0_0_0_0_0_0_0_0_00_0; // loads
7'b0000111: ControlsD = `CTRLW'b0_000_01_10_001_0_0_0_0_0_0_0_0_0_00_1; // flw - only legal if FP supported
7'b0001111: if (P.ZIFENCEI_SUPPORTED)
7'b0000111: if (FLSFunctD)
ControlsD = `CTRLW'b0_000_01_10_001_0_0_0_0_0_0_0_0_0_00_1; // flw - only legal if FP supported
7'b0001111: if (FenceFunctD) begin
if (P.ZIFENCEI_SUPPORTED)
ControlsD = `CTRLW'b0_000_00_00_000_0_0_0_0_0_0_0_1_0_00_0; // fence
else
else
ControlsD = `CTRLW'b0_000_00_00_000_0_0_0_0_0_0_0_0_0_00_0; // fence treated as nop
end
7'b0010011: if (IFunctD)
ControlsD = `CTRLW'b1_000_01_00_000_0_1_0_0_0_0_0_0_0_00_0; // I-type ALU
7'b0010111: ControlsD = `CTRLW'b1_100_11_00_000_0_0_0_0_0_0_0_0_0_00_0; // auipc