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@ -1,9 +1,9 @@
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///////////////////////////////////////////
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// abhmulticontroller
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//
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// Written: Ross Thompson August 29, 2022
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// ross1728@gmail.com
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// Modified:
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// Written: Ross Thompson ross1728@gmail.com
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// Created: August 29, 2022
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// Modified: 18 January 2023
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//
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// Purpose: AHB multi controller interface to merge LSU and IFU controls.
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// See ARM_HIH0033A_AMBA_AHB-Lite_SPEC 1.0
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@ -93,11 +93,11 @@ module ebu (
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logic LSUReq;
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logic BeatCntEn;
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logic [4-1:0] NextBeatCount, BeatCount;
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logic FinalBeat, FinalBeatD;
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logic [4-1:0] NextBeatCount, BeatCount; // Position within a burst transfer
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logic FinalBeat, FinalBeatD; // Indicates the last beat of a burst
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logic CntReset;
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logic [3:0] Threshold;
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logic IFUReqD;
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logic [3:0] Threshold; // Number of beats derived from HBURST
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logic IFUReqD; // 1 cycle delayed IFU request. Part of arbitration
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assign HCLK = clk;
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@ -106,14 +106,16 @@ module ebu (
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// if two requests come in at once pick one to select and save the others Address phase
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// inputs. Abritration scheme is LSU always goes first.
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// input stage IFU
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// input stages and muxing for IFU and LSU
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////////////////////////////////////////////////////////////////////////////////////////////////////
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controllerinputstage IFUInput(.HCLK, .HRESETn, .Save(IFUSave), .Restore(IFURestore), .Disable(IFUDisable),
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.Request(IFUReq),
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.HWRITEIn(1'b0), .HSIZEIn(IFUHSIZE), .HBURSTIn(IFUHBURST), .HTRANSIn(IFUHTRANS), .HADDRIn(IFUHADDR),
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.HWRITEOut(IFUHWRITEOut), .HSIZEOut(IFUHSIZEOut), .HBURSTOut(IFUHBURSTOut), .HREADYOut(IFUHREADY),
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.HTRANSOut(IFUHTRANSOut), .HADDROut(IFUHADDROut), .HREADYIn(HREADY));
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// input stage LSU
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// LSU always has priority so there should never be a need to save and restore the address phase inputs.
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controllerinputstage #(0) LSUInput(.HCLK, .HRESETn, .Save(1'b0), .Restore(1'b0), .Disable(LSUDisable),
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.Request(LSUReq),
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@ -121,7 +123,7 @@ module ebu (
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.HWRITEOut(LSUHWRITEOut), .HSIZEOut(LSUHSIZEOut), .HBURSTOut(LSUHBURSTOut),
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.HTRANSOut(LSUHTRANSOut), .HADDROut(LSUHADDROut), .HREADYIn(HREADY));
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// output mux //*** rewrite for general number of controllers.
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// output mux //*** switch to structural implementation
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assign HADDR = LSUSelect ? LSUHADDROut : IFUSelect ? IFUHADDROut : '0;
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assign HSIZE = LSUSelect ? LSUHSIZEOut : IFUSelect ? IFUHSIZEOut: '0;
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assign HBURST = LSUSelect ? LSUHBURSTOut : IFUSelect ? IFUHBURSTOut : '0; // If doing memory accesses, use LSUburst, else use Instruction burst.
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@ -135,8 +137,13 @@ module ebu (
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assign HWSTRB = LSUHWSTRB;
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// HRDATA is sent to all controllers at the core level.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Aribtration scheme
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// FSM decides if arbitration needed. Arbitration is held until the last beat of
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// a burst is completed.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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assign both = LSUReq & IFUReq;
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flopenl #(.TYPE(statetype)) busreg(HCLK, ~HRESETn, 1'b1, NextState, IDLE, CurrState);
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always_comb
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@ -148,8 +155,27 @@ module ebu (
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default: NextState = IDLE;
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endcase
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// This part is only used when burst mode is supported.
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// Controller needs to count beats.
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// basic arb always selects LSU when both
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// replace this block for more sophisticated arbitration as needed.
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// Controller 0 (IFU)
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assign IFUSave = CurrState == IDLE & both;
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assign IFURestore = CurrState == ARBITRATE;
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assign IFUDisable = CurrState == ARBITRATE;
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assign IFUSelect = (NextState == ARBITRATE) ? 1'b0 : IFUReq;
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// Controller 1 (LSU)
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// When both the IFU and LSU request at the same time, the FSM will go into the arbitrate state.
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// Once the LSU request is done the fsm returns to IDLE. To prevent the LSU from regaining
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// priority and re issuing the same memroy operation, the delayed IFUReqD squashes the LSU request.
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// This is necessary because the pipeline is stalled for the entire duration of both transactions,
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// and the LSU memory request will stil be active.
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flopr #(1) ifureqreg(clk, ~HRESETn, IFUReq, IFUReqD);
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assign LSUDisable = CurrState == ARBITRATE ? 1'b0 : (IFUReqD & ~(HREADY & FinalBeatD));
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assign LSUSelect = NextState == ARBITRATE ? 1'b1: LSUReq;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Burst mode logic
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////////////////////////////////////////////////////////////////////////////////////////////////////
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flopenr #(4) BeatCountReg(HCLK, ~HRESETn | CntReset | FinalBeat, BeatCntEn, NextBeatCount, BeatCount);
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assign NextBeatCount = BeatCount + 1'b1;
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@ -171,17 +197,6 @@ module ebu (
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endcase
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end
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// basic arb always selects LSU when both
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// replace this block for more sophisticated arbitration as needed.
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// Controller 0 (IFU)
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assign IFUSave = CurrState == IDLE & both;
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assign IFURestore = CurrState == ARBITRATE;
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assign IFUDisable = CurrState == ARBITRATE;
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assign IFUSelect = (NextState == ARBITRATE) ? 1'b0 : IFUReq;
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// Controller 1 (LSU)
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assign LSUDisable = CurrState == ARBITRATE ? 1'b0 : (IFUReqD & ~(HREADY & FinalBeatD));
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assign LSUSelect = NextState == ARBITRATE ? 1'b1: LSUReq;
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flopr #(1) ifureqreg(clk, ~HRESETn, IFUReq, IFUReqD);
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endmodule
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