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	Update sample SoftFloat programs
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								tests/fp/sample/compile.sh
									
									
									
									
									
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								tests/fp/sample/compile.sh
									
									
									
									
									
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#!/bin/sh
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gcc -c -I. -I../../source/include -O2 -o $1.o $1.c
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gcc -I -I. -I../../source/include -o $1 $1.o softfloat.a
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								tests/fp/sample/div.c
									
									
									
									
									
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								tests/fp/sample/div.c
									
									
									
									
									
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#include <stdio.h>
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#include <stdint.h>
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#include "softfloat.h"
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#include "softfloat_types.h"
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int float_rounding_mode = 0;
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union dp {
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  unsigned short x[4];
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  double y;
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} X;
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int main()
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{
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    uint8_t rounding_mode;
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    uint8_t exceptions;
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    uint64_t n, d, result;
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    float64_t   d_n, d_d, d_result;
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    n = 0x3feffffffefffff6;
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    d = 0xffeffffffffffffe;
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    //n = 0x00000000400001ff;
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    //d = 0x3ffffdfffffffbfe;    
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    d_n.v = n;
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    d_d.v = d;
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    softfloat_roundingMode = rounding_mode;
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    softfloat_exceptionFlags = 0;
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    softfloat_detectTininess = softfloat_tininess_beforeRounding;
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    d_result = f64_div(d_n, d_d);
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    //result = d_result.v;    
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    //exceptions = softfloat_exceptionFlags & 0x1f;
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    X.x[3] = (d_result.v & 0xffff000000000000) >> 48;
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    X.x[2] = (d_result.v & 0x0000ffff00000000) >> 32;    
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    X.x[1] = (d_result.v & 0x00000000ffff0000) >> 16;
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    X.x[0] = (d_result.v & 0x000000000000ffff);
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    printf("Number = %.4x\n", X.x[3]);
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    printf("Number = %.4x\n", X.x[2]);
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    printf("Number = %.4x\n", X.x[1]);
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    printf("Number = %.4x\n", X.x[0]);
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    printf("Number = %1.25lg\n", X.y);    
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    return 0;
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}
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								tests/fp/sample/fma.c
									
									
									
									
									
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								tests/fp/sample/fma.c
									
									
									
									
									
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#include <stdio.h>
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#include <stdint.h>
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#include "softfloat.h"
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#include "softfloat_types.h"
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int float_rounding_mode = 0;
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union sp {
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  unsigned short x[2];
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  float y;
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} X;
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int main()
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{
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    uint8_t rounding_mode;
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    uint8_t exceptions;
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    uint32_t multiplier, multiplicand, addend, result;
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    float32_t f_multiplier, f_multiplicand, f_addend, f_result;
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    multiplier = 0xbf800000;
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    multiplicand = 0xbf800000;
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    addend = 0xffaaaaaa;
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    f_multiplier.v = multiplier;
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    f_multiplicand.v = multiplicand;
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    f_addend.v = addend;
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    softfloat_roundingMode = rounding_mode;
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    softfloat_exceptionFlags = 0;
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    softfloat_detectTininess = softfloat_tininess_beforeRounding;
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    f_result = f32_mulAdd(f_multiplier, f_multiplicand, f_addend);
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    result = f_result.v;    
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    exceptions = softfloat_exceptionFlags & 0x1f;
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    printf("%x\n", f_result.v);
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    // Print out SP number
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    X.x[1] = (f_result.v & 0xffff0000) >> 16;
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    X.x[0] = (f_result.v & 0x0000ffff);
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    printf("Number = %f\n", X.y);
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    return 0;
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}
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