Moved fma directory

This commit is contained in:
David Harris 2022-02-27 14:20:15 +00:00
parent 5a5142c14f
commit 274ecf13ad
12 changed files with 49 additions and 2 deletions

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fma/div Executable file

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@ -99,7 +99,7 @@ module postproc(
always_comb begin
ueb = ue-7'd15;
if (ue >= 7'd46) begin // overflow
uebiased = 5'd30;
uebiased = 7'd30;
uff = 10'h3ff;
end else begin
uebiased = ue-7'd15;

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fma/fma16_testgen Executable file

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@ -65,7 +65,7 @@ void genCase(FILE *fptr, float16_t x, float16_t y, float16_t z, int mul, int add
resultmag.v &= 0x7FFF; // take absolute value
if (f16_lt(resultmag, smallest) && (resultmag.v != 0x0000)) fprintf (fptr, "// skip denorm: ");
if (resultmag.v == 0x0000 && !zeroAllowed) fprintf(fptr, "// skip zero: ");
if (resultmag.v == 0x7C00 && !infAllowed) fprintf(fptr, "// Skip inf: ");
if ((resultmag.v == 0x7C00 || resultmag.v == 0x7BFF) && !infAllowed) fprintf(fptr, "// Skip inf: ");
if (resultmag.v > 0x7C00 && !nanAllowed) fprintf(fptr, "// Skip NaN: ");
fprintf(fptr, "%04x_%04x_%04x_%02x_%04x // %s\n", x.v, y.v, z.v, op, result.v, calc);
}

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fma/fma32 Executable file

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47
fma/fma32.c Normal file
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@ -0,0 +1,47 @@
#include <stdio.h>
#include <stdint.h>
#include "softfloat.h"
#include "softfloat_types.h"
int float_rounding_mode = 0;
union sp {
unsigned short x[2];
float y;
} X;
int main()
{
uint8_t rounding_mode;
uint8_t exceptions;
uint32_t multiplier, multiplicand, addend, result;
float32_t f_multiplier, f_multiplicand, f_addend, f_result;
multiplier = 0xbf800000;
multiplicand = 0xbf800000;
addend = 0xffaaaaaa;
f_multiplier.v = multiplier;
f_multiplicand.v = multiplicand;
f_addend.v = addend;
softfloat_roundingMode = rounding_mode;
softfloat_exceptionFlags = 0;
softfloat_detectTininess = softfloat_tininess_beforeRounding;
f_result = f32_mulAdd(f_multiplier, f_multiplicand, f_addend);
result = f_result.v;
exceptions = softfloat_exceptionFlags & 0x1f;
printf("%x\n", f_result.v);
// Print out SP number
X.x[1] = (f_result.v & 0xffff0000) >> 16;
X.x[0] = (f_result.v & 0x0000ffff);
printf("Number = %f\n", X.y);
return 0;
}